Jevel (Yudrig)

Cat like. Rick Astly like.

Description:

Basic Rules

Attack Roll Attack Combat Value + 2d6 + Attack Combat Mastery Modifiers
Jevel Attack Roll 5 + 2 + 2d6
Defense Roll Defense Combat Value + 2d6 + Defense Combat Mastery Modifiers
Jevel Defense Roll 5 + 2d6

Header

Field Name Value
Age 7
Size Medium
Gender Male
Weight 44kg
Height 142cm
Hair Brown
Fur Light-Brown with shades of dirty-dirty-blonde and black spots. Like a leopard, dummy!
Eyes Pale Green & Brown
Soul 5
Mind 4
Body 7
HP 60
Energy Points 45
Shock Value 12
Base Combat Value 5
Attack Combat Value 5
Defense Combat Value 5
Damage Multiplier 5

Templates

Field Name Value
Size
Racial
Occupation
Power

Weapons

Name Damage Level Type Range Variables Restrictions

Armor

Armor/Shield Name Rating Level Restrictions

Skills

Skill Name Specialization Level Points
Acrobatics
Administration
Animal Training
Architecture
Area Knowledge
Artisan
Biological Sciences
Boating
Burglary
Climbing +1 +2
Computers
Controlled Breathing
Cultural Arts
Demolitions
Disguise
Domestic Arts
Driving
Electronics
Etiquette
Foreign Culture
Forgery
Gaming
Interrogation
Intimidation
Languages
Law
Mechanics
Medical General +2 +4
Military Sciences
Navigation
Occult
Performing Arts
Physical Sciences
Piloting
Poisons
Police Sciences
Powerlifting
Riding
Seduction
Sleight of Hand Pickpocketing +1 +2
Social Sciences
Sports
Stealth +2 +4
Street Sense
Swimming
Urban Tracking
Visual Arts
Wilderness Survival
Wilderness Tracking
Writing

Attributes

Attribute Name Level Points
Combat Technique (Leap Attack) +2 +4
Combat Technique (Lightning Reflexes) +2 +4
Divine Relationship +1 +2
Features (Appearance: Cute) +1 +1
Features (Low-Light Vision) +1 +1
Features (Retractable Claws) +1 +1
Features (Light Sleeper) +1 +1
Heightened Senses (Hearing) +1 +4
Jumping +1 +2
Melee Attack +2 +6
Special Movement (Cat-Like) +1 +2
Special Movement (Wall-Bouncing) +1 +2
Special Movement (Fast) +2 +4
Weapon (Claws) +5 +10

Defects

Defect Name Level Points
Easily Distracted (Things that distract cats) -1 -1
Recurring Nightmares -1 -1
Skeleton in the Closet -2 -4
Girl/Guy Magnet -1 -1
Phobia (Bodies of Water) -1 -2
Phobia (Spiders) -1 -2
Drug Addict -1 -1

Advancement Points

Field Value
Starting Points 200
Remaining Points 6
Bio:

Yudrig was born into the Hen’yab tribe, the Be’kun, in Ytobe a mere 7 years ago. His parents were both active members of the community working closely with both locals and travelers. His father was a tried-and-true member of the Be’kun tribe having been born and raised there, while his mother was originally from one of the nomadic tribes but settled into Be’kun after meeting Yudrig’s father at Camp Yak’tab.

Putting it midly, Yudrig was a bit of a wild child; born with fierce curiosity and charisma as well as a strong desire for adventure. To Yudrig life was all about experiences. As Yudrig became older these passions began to conflict with living within the Be’kun tribe. Sure, travelers were constantly in and out, trading new things, bringing new stories but what good was any of it if you couldn’t experience it yourself?

In order to fill this void Yudrig began exploring the city inside and out, eavesdropping on travelers trying to plan out his first adventure. Although the first adventure he found wasn’t quite what he had in mind. He was introduced, via merchants, to a recreational brew, similar to Ayahuasca (“vine of the soul”), called Salvo. He quickly become addicted to the substance and even began to study it in an effort to brew it himself (it’s not the cheapest drink on the market).

Yudrig’s became even more irrational for several months until things reached a breaking point with this family and friends. Finally, around the early hours of the morning before the sun arose, Yudrig’s parents caught him brewing Salvo in their home and confronted him. Already high on its effects, Yudrig lashed out, killed his parents, completed the brew, and went to bed. Early the next morning he awoke, took a dangerously large shot of substance, and ran. As he ran he had visions of what he should do and what was his purpose in life. In a waking dream he dreamed that he went to the temples at Camp Yak’tab to ask for guidance, but was stopped by a figure, shrouded in color, who told him “Gods aren’t going to help you, son; you’ll be sorry for what you’ve done”. He was then cast from the temple and thrown to a far away land, where a monster in a bastardized form of a tree, where it’s limbs were like cat tails, and it’s bark was gray and tough like rhino hide, spoke to him and said “You’ll be sorry for what you’ve done, Jevel. Awake now, and..” and he awoke. The had dream ended, and Jevel awoke to find himself aboard a ship that had already departed Ytobe.

The only thing that lies ahead for Jevel, is fate.

Jevel (Yudrig)

Ki'vun LeOban